We believe every student deserves an engaging classroom experience. ClassClarus makes gamification accessible in the cloud, on desktop, or on your own network.
ClassClarus exists to transform classroom engagement through gamification. We provide teachers with intuitive tools to motivate students using points, behaviors, and rewards — creating learning environments where students are excited to participate and eager to improve.
ClassClarus was born from a simple observation: students are naturally motivated by games. Points, achievements, and rewards tap into intrinsic human desires for progress and recognition. Why not bring these elements into the classroom?
What started as a simple point-tracking system has evolved into a comprehensive classroom management platform — attendance, tasks, assigners, assignments, and more — all in one place.
Today you can run ClassClarus in the cloud at app.classclarus.com, download the free desktop app, or self-host on your LAN. Desktop and self-host stay free so every teacher can get started without a subscription.
Every feature we build starts with one question: will this help students succeed and stay engaged in learning?
Built by educators who understand classroom realities. We know what works because we've been there.
Our roadmap is shaped by teacher feedback. The best ideas come from those using ClassClarus every day.
Powerful doesn't mean complicated. We believe the best tools get out of your way and just work.
From elementary to high school, teachers use ClassClarus to engage students of all ages.
Manage rosters, groups, and permissions for a single class or many classes you teach.
Students track their progress while parents stay informed about classroom achievements.
Start in the cloud, download the desktop app, or self-host on your network.
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